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Super Shading Power, Core, Ecology, and Point by Point Semiconductor Visual Processing Scheme officially released

Time:2023-10-23 Views:616
    An image rendering acceleration solution that covers the entire game ecosystem, providing new ideas for systematic improvement of visual experience using advanced architecture and efficient algorithms
    Professional visual processing solution provider Point by Point Semiconductor held the 2023 visual processing solution press conference in Shenzhen today. The theme of this press conference is "Super Shading Power, Core Ecology", focusing on the four modules of technology, products, ecology, and experience. We will share our thoughts and practices on how to use technology to layout products, connect products to ecology, and empower experiences with ecology. At the same time, the point by point semiconductor X7 Gen 2 visual processor is also appearing. As an important component of the latest game visual processing solution, this processor is built on a distributed computing architecture and introduces the company‘s AI game supergraphics technology based on efficient neural network algorithms for the first time. It can greatly reduce the computational burden on mobile GPUs, significantly improve game rendering efficiency and image quality, Enable high load games to easily achieve high-quality graphics comparable to those on the PC end on the mobile end.
Distributed computing architecture combined with AI game sharding technology provides computing power guarantee for improving the visual rendering efficiency of mobile games
    For mobile phone manufacturers, mobile games can be said to be the most challenging part of mobile phone hardware performance in different mobile applications, and have increasingly become a benchmark for consumers when choosing products. High quality gaming experience means extremely high picture quality and low power consumption, and the two can coexist harmoniously. The traditional visual processing mode relies on specific modules of the application processor for implementation, and due to its heavy multi-threaded task attributes and relatively fixed rendering mode, there is relatively limited space in improving game image quality and power consumption. To address this pain point, point by point semiconductor has proposed different solutions. By integrating the mobile game rendering acceleration engine SDK in the game, the visual processing channel from content rendering to terminal display is opened up, allowing the mobile GPU to only render a small number of key frames and lower resolution images, which can be handed over to the point by point semiconductor visual processor for post-rendering processing. Through the distributed computing architecture and AI game super-resolution algorithm, high frame rate and high-resolution image quality comparable to PC are displayed on the screen, greatly reducing the computing power burden of mobile GPUs. It also facilitates the introduction of innovative technologies such as light tracing that require high computing power in games by mobile phone manufacturers, allowing users to enjoy shocking light and shadow effects comparable to the real world at low power consumption.
Image quality, power consumption, and computing power have broken through layer by layer, and the X7 Gen 2 visual processor is an important milestone in building point-to-point semiconductor gaming solutions
    The newly released point by point semiconductor X7 Gen 2 visual processor, as the latest practice of the company‘s gaming visual processing solution, has achieved a qualitative leap in image quality, power consumption, and computing power. The first self developed and efficient AI game hypergraphics technology introduced is based on neural network algorithms. Its AI engine can help games achieve a picture quality transition from low resolution to 2K resolution in a more efficient and intelligent way. Ultra low latency MotionEngine ™ Technology can help games achieve high frame effects that exceed native frame rates by up to 4 times, bringing superior image quality to low frame games and doubling the stability of high frame games. The advanced image quality engine further enhances the color expression of game graphics, creating immersive HDR image quality for end-users in front of the screen. The above three functions support simultaneous activation, allowing users to enjoy high-definition, high frame rate, and high contrast cinematic game graphics with just one click. In addition, compared to relying solely on mobile GPUs for game rendering, the point by point semiconductor X7 Gen 2 visual processor using distributed computing architecture and AI algorithms can significantly reduce the rendering burden of GPUs while ensuring high-quality game output. It provides high-quality, high-performance, and low-power image rendering acceleration, helping mobile phones achieve up to 16 times higher rendering capabilities, allowing consumers to overcome the dilemma of power consumption and image quality, Enjoy an excellent gaming experience comparable to the PC end.
An image rendering acceleration solution that covers the entire game ecosystem, allowing the visual experience to return to its original creative intent
     In order to create a visual processing solution that can truly enhance the mobile gaming experience, Pointby Semiconductor has established connections with well-known game engine manufacturers and game content providers in the industry, in addition to exploring more mobile phone partners and gaining a deeper understanding of the hardware performance of various brand products. By providing mobile game rendering acceleration engine SDK for game content developers, the visual processing link from content rendering to terminal display is opened up, providing convenience for them to use various algorithm functions in point-to-point semiconductor visual processors, thereby giving game production teams more autonomy to achieve image quality optimization on the mobile end, and providing end users with a more creative image quality effect on the mobile end. At present, the point-to-point semiconductor mobile game rendering acceleration engine SDK has been integrated on mobile games such as "Sailing King‘s Hot Route", "Crystal Core", "Best Club", "Goddess‘s Strange Tale: Night Shadow", and "Oracle of Heaven". The point-to-point semiconductor‘s image rendering acceleration solution based on game ecological design that covers content to terminals has also been widely recognized by well-known game manufacturers in the industry in practice.
The IRX gaming experience brand has made a strong debut, using professional experience to interpret mobile game performance and image quality as a new benchmark for consumers
    For mobile game applications, users not only require game developers and mobile phone suppliers to provide complete, high-quality, high-definition, and high frame rate images, but also meet the performance requirements of low power consumption and low latency. Therefore, strong rendering ability and image quality optimization ability that conforms to the characteristics of game content have become the gold standard for testing whether the mobile game experience is excellent or not, and this also forms the foundation of the point-to-point semiconductor IRX game experience brand. The brand new IRX gaming experience brand of Point by Point Semiconductor is based on the company‘s years of experience in image rendering and display technology solutions on the mobile end, with targeted optimization services based on game characteristics, providing high-performance experiences and high-quality display effects for different types of games on the mobile end. The IRX gaming experience brand is a window that connects point by point semiconductors with end consumers. Its goal is to further popularize the measurement standards of high-quality mobile gaming experiences and key dimensions that determine the quality of game graphics to consumers, helping them make more informed choices when purchasing a device.
    Xu Dan, Vice President of Perfect World Games, stated: As a game producer, the gaming experience of users has always been our focus. How to break through power consumption limitations and present high-quality graphics comparable to PC on mobile phones, while minimizing the impact on phone heat dissipation and battery life, is a challenge that must be overcome in the development of high load mobile games and has always been a pain point that troubles us. Traditional rendering modes have certain limitations on improving the graphics quality of high load mobile games, and I am pleased to inform you that It can be seen that point by point semiconductors have proposed innovative solutions, providing new possibilities for achieving breakthroughs in hardware performance and image quality of mobile games. Through application in specific games, the strong operability of this solution has also been verified. Looking forward to continuing to work together with point by point semiconductors in the future to unlock high-quality mobile gaming experiences on more devices
    Xiong Ting, President of Zhudian Semiconductor (Shanghai) Co., Ltd., stated: It is my pleasure to share with you the latest visual processing solution of Point by Point Semiconductor at this press conference. This solution combines the company‘s technical accumulation and business thinking in improving the visual experience of mobile devices over the past few years. We hope to start from the pain points of customers and consumers, and create professional products and solutions based on technology for specific visual application scenarios, to bring the best visual experience to consumers. This belief supports With the introduction of distributed computing architecture and AI ultra division technology into the X7 Gen 2 visual processor, we integrate a rendering acceleration engine SDK on the content side to facilitate game developers to use rendering acceleration solutions more flexibly, ultimately providing consumers with a high-quality and high-performance IRX gaming experience. I hope this systematic and innovative solution can provide new value and thinking for the mobile game industry to improve image quality and performance experience
Introduction to Diandian Semiconductor Company:
    Pointby Semiconductor was established in 2004 and is a controlling subsidiary of Pixelworks, Inc. (Nasdaq: PXLW), a Nasdaq listed company, in China. Pointwise Semiconductor focuses on the development and design of mobile phone visual processing chips, video transcoding chips, and 3LCD projector master control chips and implementation solutions. It is an advanced and innovative video and display processing solution provider in the industry. In July 2023, the new IRX gaming experience brand of Diandian Semiconductor was officially launched. This brand is based on the image rendering and display technology solutions that have been developed by point by point semiconductors on the mobile end for many years, combined with targeted optimization services based on game characteristics, to achieve high-performance experiences and high-quality display effects for different types of games on the mobile end, striving to bring the best mobile gaming experience to end users.
    Pixelworks provides industry-leading content creation, video transmission, and display processing solutions and technologies that provide a realistic visual experience and superior image quality on all screens, from cinemas to smartphones. The company has a history of over 20 years and provides innovative image processing solutions for leading suppliers of consumer electronics, professional displays, and video streaming services.
 












   
      
      
   
   


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